



The overarching aim is to inspire and create Business and Computing students who are equipped for the world of enterprise and innovation.
A ‘game-changing’ student in Business is:
A student who is curious and delves into the world of Business by exploring the effects of businesses on society by watching documentaries, reading news articles and carrying out investigations into businesses. A student who is inspired to engage with the world around them and make links between real-life and theory learnt in the classroom. A student who seeks to develop life skills to enable them to enter the world of work.
The curriculum intent in Computer Science is:
To develop game changers who approach real world problems using analytical methods, who also make educated choices about ever changing technology and become responsible digital citizens who consider the environmental and cultural impacts of technology.
Camillle, boarder.
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My name is Kate Armstrong, I’m in year 12 and I’ve been part of the Steyning Grammar School family for four years now.
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I have really enjoyed my three years so far at SGS, I have taken part in my fair share of clubs and have enjoyed all of them.
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What I have loved about my three years so far at SGS are the brilliant resources and facilities. For example, I really enjoy the library at shooting field, which has a range of books and ebooks (which I can read on my iPad at home and at school).
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